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Old Sep 14, 2005, 06:17 PM // 18:17   #41
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Quote:
Originally Posted by BeatWolf
I only find my ranger fun when interupting spell casters, rangers with pets are noobs.
so the fact that pets have the best base armor in the game completely escaped you?
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Old Sep 14, 2005, 06:25 PM // 18:25   #42
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Quote:
Originally Posted by rugal nuker
so i hate it when the recharge for traps is long and i have no time to set another...how many traps should i equiqe?
If you are going to be a part time trapper just use barbed trap and maybe flame trap if you have another spare space on your bar.

And yes, rangers rule!
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Old Sep 14, 2005, 06:28 PM // 18:28   #43
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Quote:
Originally Posted by rugal nuker
so i hate it when the recharge for traps is long and i have no time to set another...how many traps should i equiqe?

go cap Oath Shot in thunderhead/iron mines/ring of fire missions. It allows you to insta-charge your skills.
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Old Sep 14, 2005, 06:43 PM // 18:43   #44
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Rangers are very variable, and that is why you see alot of bad rangers. Being a R, can be as good as any class with a secondary proffesion, and because of that, you have to keep your skills in the right class, If you brought up WS just for troll uguent, you could be making a mistake.

My ranger uses quickshot, and beastmastery, that way all I have to do is raise 3 atributes, Marksmanship, Beastmastery, and Expertise.

Quickshot alone isnt too much damage, and neither is a pet, but with both attacking at the same time, it adds up to more then alot of warriors.

I wouldnt suggest this build though, its in testing.

My basic point is, most rangers seem bad, because they try to spread out all the capabilities of a ranger, and their secondary, into 200 atribute points and 8 skill slots.

(Ranger and blood Necro are my favorite classes in pre-searing)
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Old Sep 14, 2005, 06:47 PM // 18:47   #45
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Im playing as pure ranger/trapper and it's a lot of fun. My char is a R/N but don't use any necro skills. Don't seem to need them. Not sure about PvP, but in PvE it's nice to have the mobs half dead before you even take em on!

The only problem I find is that people don't understand how trapping works. You lay down the traps and let the mobs come to you, but most people just barge ahead and start fighting before the mob even gets to the traps! DUH!

And that's why I usually use henchies.

However I think some people are starting to understand it a bit better as the last few days I've been in a few good pugs and recently done ring of fire with two of the players dropping out and we really had no problems. Course that could also be that players who have come that far in the game know more about it too.

Happy Trapping!

Last edited by fezz47; Sep 14, 2005 at 06:50 PM // 18:50..
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Old Sep 14, 2005, 11:14 PM // 23:14   #46
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Quote:
Originally Posted by fezz47
The only problem I find is that people don't understand how trapping works. You lay down the traps and let the mobs come to you, but most people just barge ahead and start fighting before the mob even gets to the traps! DUH!
You're probably referring to Warriors. Most who don't have enough PUG experience are used to their own rhythm when soloing. Basically, results don't happen until you run into the fray.

As for PvP, most random and pickup groups aren't gonna wait around for the enemy to run to you and spring the traps. Even if they are nice enough to, the PC enemy is smarter than the NPC enemy. They don't fall for that. (except perhaps those same warriors who were on your team prematurely aggro'ing all those mobs.) So, in PvP, typically trapping is done discreetly while the battle is already taking place. ...or indiscreetly, if using one of the Mantras or Glyphs i mentioned in my earlier post

Quote:
Originally Posted by fezz47
However I think some people are starting to understand it a bit better as the last few days I've been in a few good pugs and recently done ring of fire with two of the players dropping out and we really had no problems. Course that could also be that players who have come that far in the game know more about it too.
You hit the nail on the head. Thunderhead Keep = "nOOb filter"
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Old Sep 14, 2005, 11:51 PM // 23:51   #47
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I love playing my Ranger/Warrior. My Guild Leader loves his Ranger/Necro.

It's great for a laugh when both of us outlast Warriors in the last few missions XD

Myself, I play a melee R/W, and the number of defensive stances you get with that combination is stagering. Apply Poison + Hundred Blades vs. a largish mob = Loads of fun XD

My Guild Leader uses a blood magic R/N, with Barrage and a pet (on occasion). I've seen him take enough abuse to make me wonder if he's actually a Warrior.

I'd say the toughest part about being a Ranger is trying NOT to do everything, because it's all so good
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Old Sep 15, 2005, 09:28 PM // 21:28   #48
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Quote:
Originally Posted by Aeneador Oree
First of all, you're not a tank. Rangers, being long-distance-fighters, are most useful when there's a healthy amount of space between them and the actual battle. Especially since rangers deal more damage the higher they are relative to their target. So, if you evade the raging battle, run up a hill and shoot your arrows from this hightened position, you're most useful to your teammates.

If a warrior attacks you, use either Throw Dirt (blinds them) or Pin Down (Cripples them) and then run. If you're a good distance away, shoot him with poisioned arrows, while using Troll Unguent to compensate damage dealt to yourself. Interrupt his Healing Skills with Distracting Shot, which will also disable the interrupted skills for an awesome 20 seconds. I managed to kill a lot of warriors this way.

When one of your teammates, say the monk, finds himself in trouble, simply use Throw Dirt on the attacking Enemy - if it's a physical damage dealer - or cripple him so your teammate has a chance to run away.

This is, of course, just one of many ways to play the ranger. Just keep in mind, that you're not a tank and that in PvE as well as in PvP you're a flexible assisting unit, meant to help your teammates and keep the overview. That's why the ranger is imho the most reliable target caller and widely referred to as "jack of all trades".

Actually I find the ranger can be quite effective as a backup tank when the need arises.
My main char is a R/Mo and I typically use 2 stances to be able to keep a warrior or 2 busy, cripple enemy warriors so our casters can run away from the threat. I also use throwdirt to blind enemy warriors/rangers to help keep our squishy peeps alive (basically I do a lot of behind the lines defense and find that quite usefull and fun to do).

Also if you have a ranger and want fun you should definately try some underworld trapping .
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Old Sep 15, 2005, 09:33 PM // 21:33   #49
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its a lot more fun to play now that spirits are nerfed. reason is now every freakin other build isnt ranger. distraction rangers and frag rangers are being used still but not nearly the concentration of rangers in tombs and gvg that there were before. you can still use spirits just cant spam them.
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Old Sep 15, 2005, 11:19 PM // 23:19   #50
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Rangers are awesome.
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Old Sep 15, 2005, 11:48 PM // 23:48   #51
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Quote:
Originally Posted by Hanuman li Tosh
its a lot more fun to play now that spirits are nerfed. reason is now every freakin other build isnt ranger. distraction rangers and frag rangers are being used still but not nearly the concentration of rangers in tombs and gvg that there were before. you can still use spirits just cant spam them.
Spamming spirits can still annoy the enemy, causing them to tab through numerous targets. Just can't set two identical spirits within range of each other. But true, yes, the nerf made enough of a dent to discourage the abuse that used to happen.
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Old Sep 15, 2005, 11:57 PM // 23:57   #52
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Rangers IMO should stay pure. They can do everythig with thier attributes. I became a R/Mo just so I could carry a rez spell in PvE.
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Old Sep 16, 2005, 09:51 AM // 09:51   #53
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Quote:
Originally Posted by TheCrusader
Rangers IMO should stay pure. They can do everythig with thier attributes. I became a R/Mo just so I could carry a rez spell in PvE.

Quite true as spreading your attributes makes some of the Ranger specialities less effective than if you have purely ranger attributes set.

The great thing now since the update is you can change your build as much as you want without having to worry about the refund points as before, which means maximum experimentation...!
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Old Sep 16, 2005, 09:56 AM // 09:56   #54
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I love being a Ranger, its my primary class and main character, I play as a damage Dealer using the Fireslinger build:

Posion Arrow (Elite) to start then I use Kinder arrows (20+ firedamage) and conjure flame (+8 firedamge) with a 14%+ damage while enchanted bow to do 10-80 damage per shot depending on the target.
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Old Sep 16, 2005, 10:52 AM // 10:52   #55
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Quote:
Originally Posted by RTSFirebat
I love being a Ranger, its my primary class and main character
Me too!

At the moment, i am a trapper, but considering experimenting a bit more with builds now they've removed the refund points
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Old Sep 16, 2005, 11:01 AM // 11:01   #56
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I chose ranger elementalist and im loving the combo, still love level but i have a feeling im gonna do pretty well.
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Old Oct 10, 2005, 10:19 AM // 10:19   #57
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Its been a while since I started my ranger, and now it is in the Droknars region and level 20. And man, it is becoming my most favorite character.

Currently I am pure ranger, with a Mo secondary but only to be able to carry rebirth. I also have set beast mastery to 0 so I can spread the points out on expertise (11), marksmanship and wilderness experience. And I am having a lot of fun with Barrage as elite skill, distracting and savage shot in order to stop monks, spell casters as well as other skills, and lately I have been taking both lightning reflexes and stormchaser to be able to attack fast and move around fast.

Did the Mines mission (the infusion mission) the other day with a group of 3 rangers + E + N + W + 2Mo (latter 3 were henchies), and it went great! Couldn't get a human warrior to join though. As soon as one saw we had 3 rangers he left the group.

I will also one of these days try out beast mastery. One of the rangers in the Mines mission had a level 19 pet that was able to continually tank several Jade warriors, despite the fact that our henchy warrior died at the start of the battle. I don't know what skills the ranger with this pet used, but that pet was tough! It hardly lost any hit points and as the only tank it kept the Jades occupied until we could defeat them and the surrounding Mursaats.

I love playing ranger!
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Old Oct 10, 2005, 10:35 AM // 10:35   #58
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The Hearty variety pets are extremely nice for tanking, although with Otyugh's Cry and Call of Protection any pet can be impressive on the front lines. At 16 Beastmastery, Call of Protection gives your pet an absorbtion of 15, I believe. Add onto that an AL of 100 when Otyugh's Cry is up... Yes, my favorite PvE build is definitely a beastmaster.
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Old Oct 10, 2005, 10:55 AM // 10:55   #59
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i had a ranger/elementalist 2 and i must say it was preety good
you can just shoot your way trough it all and if mobs come 2 close you can use attacks like whirlwind to keep them away
2 bad i deleted him
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Old Oct 10, 2005, 11:07 AM // 11:07   #60
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Quote:
Originally Posted by corax5
If you want to be a pure trapper then you should even bring a staff with +energy so that you can continuously pump of traps.
and if you can find some...... also take a set with a wand/item which gives you skill recharge. I got a rockmolder and a gorrels cane.... they cost me about 5k total, and they give me 3x10% skill recharge. For the 2nd slot i might recommend flint's fleshcleaver....... 15 extra energy, and also sells for 3-5k

I have a pretty much pure trapping build, but it also works quite well outside UW. Its just a different way of playing

i got 16 WS, 8 MS, and 9 expertise.
sometimes i have to bring EW, and i put expertise down to 8, so i can take 5 beast mastery, which is enough for 70 secs (traps die after 90)

The skills i take are 3 traps(doesnt matter which, as long as dust is there), poison arrows to make my arrows do some good if i need them, throw dirt and whirling defense and storm chaser to not get hit / run away from enemies, and ofcourse troll ungent(does unbelievable healing with 16 WS).
If i have to bring any spirit, poison arrow drops

this way you can trap alot of traps in short time (pve/uw) or go into battle, put whirling on, blind someone and then put traps at their feet quite quick.
if you have a team of 3/4 rangers with like this, you cant loose in UW, since you can keep enemies blinded forever, and use your running skills if they're not blind

my 2ndary is elementalist atm, but i dont use any of its attributes/skills. i'm thinking about switching to mesmer for interupt-stops and conjure phantasm
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